No classes over Easter Weekend

We just finished our Javascript for Beginners classes last weekend, so will be pausing our lessons over the Easter weekend, particularly as a number of people are away for the long weekend. We'll be starting new courses the week after that, with Javscript II (a continuation of Javascript for Beginners) and a new Scratch class…

Code, Robotics and much more

This Saturday we'll be continuing with our Javascript class at 4:00pm, introducing program structures like loops and conditions. We've had a really deep dive into variables, objects and data types so far, so now we'll be accelerating our learning with seeing how they can all be used to create programs and algorithms. This will be…

More Javascript, Twine and Robotics

This Saturday we'll be continuing our Javascript class at 4:00pm. We took a deep dive into variables last week, covering string, numeric and boolean variables and learning all sorts of things we could do with them, particularly as Javascript is loosly typed. This week we'll be focusing on arrays, and building programs to take advantage…

New Javascript class and Twine for Girls

This Saturday we're starting a brand new class: Beginning Javascript at our usual starting time of 16:00. It's a new class which we're running for the first time as we're looking forward to seeing how it is received. This will be followed by the Advanced Roblox Scripting class. We're also running a Twine for Girls…

Dodgeball, Roblox and Cybersecurity

This Saturday, we'll be running our Scratch class as usual at 16:00. This week we'll be following a project called Dodgeball, which involves creating a platform-based game, complete with obstacles and baddies. It's good fun, and the class is bound to learn lots of new things. This will be followed by Advanced Roblox Scripting at…

Flappy Parrot and more Roblox

This Saturday at 4:00pm the Scratch group will be working on an old favourite: Flappy Parrot! It's a take on the famous Flappy Bird game, but using Scratch. The project uses collision¬†detection, simulates a physics engine and cloning as a way of instantiating new objects through the lifetime of game. They're concepts we've introduced in…