Learning Javascript, Twine and Roblox

This Saturday we'll be continuing our Javascript course at 4:00pm by delving into Objects. We had a great session on arrays last week, learning all about how to use, insert, delete, split and do all sorts of things with them. We're making excellent progress and are aiming to put all the bits together to build…

More Javascript, Twine and Robotics

This Saturday we'll be continuing our Javascript class at 4:00pm. We took a deep dive into variables last week, covering string, numeric and boolean variables and learning all sorts of things we could do with them, particularly as Javascript is loosly typed. This week we'll be focusing on arrays, and building programs to take advantage…

More Javascript and Twine

This Saturday at 4:00pm we'll be continuing with the Javascript we started last week. We had a great introduction about what the language can do and what a Javascript program looked like and this week we'll be digging deep into variables, data types and some important fundamentals. This will be followed by the Roblox Advanced…

New Javascript class and Twine for Girls

This Saturday we're starting a brand new class: Beginning Javascript at our usual starting time of 16:00. It's a new class which we're running for the first time as we're looking forward to seeing how it is received. This will be followed by the Advanced Roblox Scripting class. We're also running a Twine for Girls…

Dodgeball, Roblox and Cybersecurity

This Saturday, we'll be running our Scratch class as usual at 16:00. This week we'll be following a project called Dodgeball, which involves creating a platform-based game, complete with obstacles and baddies. It's good fun, and the class is bound to learn lots of new things. This will be followed by Advanced Roblox Scripting at…

Flappy Parrot and more Roblox

This Saturday at 4:00pm the Scratch group will be working on an old favourite: Flappy Parrot! It's a take on the famous Flappy Bird game, but using Scratch. The project uses collision¬†detection, simulates a physics engine and cloning as a way of instantiating new objects through the lifetime of game. They're concepts we've introduced in…